Sonority / Coex
2024
Sonority / Coex
Multiplatform study for voice and electronics, visuals and materials at Kulturværftet, Helsingør
Research on materials, room and visuals.
Johanna Sulkunen – composer /vocalist
Vocalist, composer, and improviser based in Copenhagen. Since 2018, her work has focused on the hybridization of voice and electronics, complemented by multidisciplinary collaborations.
Specializing in voice and electronics, she explores the voice as both a creative tool and raw material. Her compositions range from solo works to larger ensemble pieces. In her long-term project, Sonority materialized as three albums (Koan 2018, Terra 2021, Coexistence 2024) now extending to multiple platforms. She is dedicated to uncovering the diverse potentials of the human voice and expanding its role as an instrument and medium of expression.
Her achievements include multiple nominations for DMA awards, prestigious work grants, and commissioned works. She has collaborated with leading artists across disciplines.
With a background in anthropology and music, her artistic practice focuses on the cultural dimensions of the human voice, including academic and artistic work within local communities integrating research into multidisciplinary performances.
Francesco Bigoni – interaction and audio design
Interface design, speech-to-text algorithms, machine listening, corpus-based synthesis, spatial audio design
Francesco Bigoni is an Italian woodwind player, composer and developer based in Copenhagen, Denmark. He’s currently coordinating a PhD programme in improvisation studies at Siena Jazz, Italy.
As a passionate and eclectic artist, Francesco has done academic research and artistic work in the field of movement-to-sound interaction, building his own setup (DogDog), which employs a hand-arm tracking device (Leap Motion) to control live sampling and sound processing algorithms through the calculations of movement effort features in real-time.
He also designed a small, self-contained feedback system (ClariNest) that is meant to be attached to several resonating bodies (e.g. guitars, bass drums, boxes) and played together with acoustic musical instruments at low dynamics, with the aim of producing a variety of outcomes by recontextualizing feedback practices in a performance-specific manner.
Laura Rathschau – scenography, costume design
Laura is a Danish visual artist, holds a degree in textile design from The Royal Danish Academy of Design. With expertise in scenography, light installations, video art, live visuals, and costume design, Laura’s diverse skill set defines her artistic practice.
Currently, Laura is working in theatres with cross media scenography, working with both staging, costume design and visuals. She has also engaged in artistic research at The Royal Danish Academy of Design, focusing on how screen-based light and daylight can balance integrated art pieces. Her exploration delves into the synergy between technology and the natural world, leading to a distinctive transition from traditional screens to sculptural installations.
Characterized by a fusion of analog and digital elements, Laura’s work intricately navigates the interplay between physical materials, tactility, and digital tools. Having recently completed an education course at Teknosofikum and e.g. being part of the community “Softer Digital Future” she stays abreast of the latest digital tools and trends, including Machine Learning, AI, tech, and society, and the future of digital learning. Laura’s commitment to incorporating cutting-edge technologies into her art underscores her dedication to pushing the boundaries of art and technology.
Tapani Toivanen – visuals
Tapani has worked with technology both in a medtech engineering setting and in his art. He has recently implemented an automated evaluation system for large language models with retrieval augmented generation (RAG) using the Holistic Evaluation of Language Models framework (HELM), (Standford, 2023, arXiv:2211.09110 [cs.CL]), implementing custom metrics and datasets with controlled medical domain data. In an artistic context, Tapani integrates a host of techniques, including physical matter (e.g. cymatics), projection mapping, and digital video and media art displayed at numerous festivals and medias (Lux Boreal 2023, Direction Music Video 2022, Terra Asian tour 2022, WeJazz 2018). Tapani is a coder at heart and specializes in real-time visual projections using direct GPU programming. He is the cofounder of tila5d.com He investigates the emerging role of Generative AI in art (e.g. StyleGan3 repo with a custom implementation of GANSpace), currently maintaining a perspective that art craftsmanship is a fundamental responsibility of the artist.